

The DLCs title comes from the pages of actual Vietnam War military history, and refers to “Military Assistance Command, Vietnam – Studies and Observations Group” (MACV-SOG)”.

The DLC features both single-player and multiplayer scenarios, a gameplay Area of Operations that measures 300 km2 worth of terrain, four historically accurate factions, and of course, many of the realistic weapons, equipment, and vehicles from that era of warfare. Prairie Fire takes the immersive and realistic sandbox first-person shooter play you know in Arma 3 and helos it into the militarily historic heart of the 19-year war. You can click over now to the DLCs Steam page to add it to your wishlist. Prairie Fire DLC is currently scheduled for a Q2 2021 release on Steam, and will be priced at $22.99 USD (€22.99 EUR / £19.99 GBP). Developed by the Savage Game Design studio, the S.O.G. What is it? I'm currently using a discretely placed Mk6 to simulate the 60mm firing but it is very inelegant.Bohemia Interactive has announced the next major addition to the Arma 3 Creator DLC series, which will ship you off to the Vietnam War. I feel like I'm close to cracking this but I'm missing something very key. I further note that as a player, I can 'prep ammo' but not 'load ammo' in the 60mm. Graphically looks quite nice to have the two-man crew on the weapon but still no joy. So I had another soldier (with 60mm ammo in loadout inventory) "get in" (not "get in vehicle") the mortar.
#Faces of war arma 3 bohemia trial#
I have discovered through trial and error that the 60mm mortar is similar to a 'vehicle' in the sense of how its crew is handled. What is so special about that 60mm mortar? I have tried the Iron Front M2 60mm under 'turret', and then I tried the FoW M2 mortar (ADV) and M2 mortar under 'mortars'. In Spectator mode, I can see the 60mm mortar act as if it will fire before this error (rotates to target and sets elevation). I get a bin/ error when the trigger is activated. How dumb can I be? So I try 60mm as in "8Rnd_60mm_Mo_shells". I thought maybe, well, it's not an 82mm mortar. However, if I then simply delete that turret and then place another 'turret', an Mk6 mortar (Independent Force) and give it the same name as the unit I just deleted (no change whatsoever to the Trigger), it will fire. Whiskey Tango Foxtrot, over. When I use Faces of War and Iron Front (Lite) and required add-ons, I put down a 'turret', a US Army 60mm mortar (Independent Force) and set up a name for the unit as normal and a trigger to make it fire at the trigger as normal and the conditions are met, nothing happens. I'm posting this as well on the IFA3 thread since I use both, and it's a problem I'm anxious to solve with both IFA3 and FoW assets: Question for those more familiar with FoW than I. The stripper clip cannot be used for an M1903A4 incidentally, but game mechanics demand compromise sometimes. The 5 round stripper clip holds 5 rounds in-line for the M1903A3. It is 100% the same ammunition, but an en bloc holds eight rounds, staggered, for the M1 rifle. 30 caliber, M2 ball ammunition could in fact be fit into each pouch (indeed that was the intent), 2 en bloc clips will definitely not fit in the same pouch. While it is true that two 5 round stripper clips of standard. I believe this confusion stems from the 5 round stripper clips for the M1903A3 rifle. This includes the older "pucker pouch" ammo belts designed for M1 and M2 ball ammunition. In either a six pouch bandoleer or a ten pouch belt, it is impossible to insert two loaded en blocs per pouch if we are talking about the belts or bandoleers issued to US troops in WWII. I should know I use these things to carry loaded en bloc clips for an M1 rifle to the rifle range. Please understand I appreciate everything the community does but as the owner of just such an M1 rifle made in 1944, as well as ammunition belts and standard bandoleers made in WWII, I can say with confidence that a soldier with a six pouch "belt" (which must be a bandoleer), there is no "doubling up" of en bloc clips for the M1 rifle. Regarding M1 Garand en blocs, there is some confusion I'm afraid. My interest is purely informational, it's not to prove somebody wrong or be argumentative. I have to comment on a couple things under discussion though.
